One key factor to keep your computer working in an optimized state is the efficient removal of junk data. Junk data piles on as we use the computer to perform various tasks. If the quantum of this junk data is allowed to grow manifold, that calls for trouble. So the moral here is to fix junk data and the improvement in the computer’s performance will signal an improvement in 3ds Max‘s speed.ST Cleaner adheres to Clean Software Association Guidelines3ds Max Takes Time to LaunchThis problem usually arises when an update to the software is installed or when an upgrade is rolled out and subsequently installed by the user.
However, the main question that arises is why does this new version take longer to initialize than the older one. There are a couple of reasons listed below. The slowdown may be caused by the size of the executable file and the extra overhead used to load and initiate the latest features of the new version. We can also deduce the observation that the executable file is now using the system processor differently so a slowdown becomes noticeable.
Yeah, managing materials in 3ds Max could be more simple. Fortunately, the 2011 version is a little bit easier to use. In this post I use the 2012 version to illustrate the logic: it’s easier to understand, and in the end I’ll wirte down some advice for 3ds max 2009 and similars. One more clarification before you start.
Another point worth taking note of is whether 3ds Max operates fluently once it has been properly booted up. Another reason 3ds Max is not launching quickly might be the fact that the Video Card is not up to date. As 3ds Max is optimized to use the latest video technology, it is best to update the video card drivers on a frequent basisFiles Take A Long While to Open UpIf the load time from one design session to another has increased considerably, possibly 3ds Max is unable to find enough storage space to work properly. You must ensure there is sufficient HD, RAM as well as swap file allocations at all times in order to get a seamless 3ds Max experience. If you desire to find out more on this, read this article:.In order to check RAM and swap file allocations:.
Right-click This PC and select Properties. This will bring up a screen laying out the RAM and Processor Speed. If you want to see the amount of swap space, or change it, select Advanced system settings in the pane on the left. Click the Advanced tab, now select Settings under the Performance heading. Select the Advanced tab in the new window that will open. You will be now viewing the amount of hard drive memory allocated to the swap file being displayed by in the Virtual Memory section.
Click the Change button and use the Virtual Memory dialog to adjust the swap-file size. The maximum and minimum amounts are shown by the prompts in the dialog.Once the memory is set properly, check the model. When the model opens, perform the following list of steps.
Try to save the scene with a different name. Then open the file again to see if it opens quickly. If you collapse the stack of objects completely, chances are that you’ll note a drastic improvement in the performance. In case XRefs are used, make them locally accessible in the modelSlow Response to Open/ Drag DialogsIf you do not experience the smoothness when you either open or drag the dialog, the possible cause might either be the video driver conflict or display configuration.
Here are handy steps to diagnose the issue:. Launch 3ds Max. Select Help, and then choose Video Hardware to find out the check the Graphic Card ’s model. Ensure that the card supports the active driver. Nitrous (the default) requires Direct3D 9.0.
You can check the Autodesk certified recommendations and the System Requirements. Direct3D requires Direct3D 9.0/ 10.0. OpenGL requires an OpenGL -capable Graphics Card. The software driver ( 3ds Max 32-bit only) does not require a Graphics Card.
Also, keep an eye out for new video drivers by checking the website of the Graphics Card manufacturer.3ds Max Slows Down OvertimeIf you have been working with the software for a long period of time, it might have gotten considerably slower than how it performed in the beginning. Try out a few MAXScript functions before you restart the software. gcRuns a garbage-collection routine. freescenebitmapsFrees up the memory allocated to bitmaps. clearundobufferClears the Undo/Redo buffer. Be very sure the scene is as you want it before you invoke this functionEnter these function calls in the at the lower left of the 3ds Max window.We earnestly hope these solutions would have helped you out.
AllRunning MAX design 2013 and just upgraded to 2014, experiencing extremely long delays when opening a drawing, attaching/updating xrefs and or merging drawings.The drawing sizes are not big or complicate (basic square buildings with btmaps). The load/save times can be excess of 4 hours! Somehtings not right.If you save the files as MAX 2011. Then open them up in 2013 the problem goes away (for a short time).I found the following brief message on ano0ther forum ‘ apperently XP has network lookup issues since SP2, so it could be that certain files are being searched with long delays between every file, and since i have all rpc subscribtion, (those are over 2000files) it takes 12minutes for a scene whatever it contains. So ill check if i can bypass that problem.It also explains why reloading the scene takes normal load time.(note: merging parts results very soon in same problem,)’I know its XP and for 2009 but this seems to be what is wrong.
Any thoughts????Computer specWindows 7, HP Z8000, (12 CPUS), 192gb RAM, NVIDIA Quadro 6000.Note: that we are working on network, do the drawing files are saved on different computers, could this be a creating a circular file path reference and keeps searching back and forth causing delays.Any help very much appreciatedThank. Got the same bug here, I think. Suddenly in mid project we couldn't merge a model into a scene we had setup for render.
Max just froze after selecting what objects to merge and hitting merge.I couldn't find the root of the problem but the only thing that I could imagine being the source of the problem was that I had 3 xref-scenes in one of my scenes. However I couldn't get that scene to merge in the other one no matter what I tried. Removed all xref-scenes, merge the other direction, merge both scenes into a new one. Merging just one object from a scene. All kinds of clean up was made but still, nothing.I could merge each of my scenes into a new one but just one.
If I tried to merge one scene after another into that new one, it got stuck.This is a scary bug in my opinion. Hate it when you don't know what's going on. I have never had any problems with merging before.I solved it by saving out both scenes down to 2012 and then merged the scenes. Then opened that new scene in 2013. Below are the only solutions to the problem that I have found - and these two solutions have worked 100% of the time for me so far.
I have gotten into the habit of performing this regularly on files before saving them just in case. I put in the first line of code, hit enter, then the second line, and hit enter again, then save the file and the problem seems to go away.